AI Insights · Timothy · October 2024
Top 5 Snake Games on Android in Israel: Q3 2024 Performance
In Q3 2024, leading snake games on Android in Israel showcased varied trends in downloads, revenue, and active users. Sensor Tower provides detailed insights.
The third quarter of 2024 brought interesting dynamics to the snake games category on the Android platform in Israel. According to Sensor Tower's data, the top five games in this category revealed diverse patterns in weekly downloads, revenue, and active users.
Snake Clash! by Supercent, Inc. saw a fluctuating performance in weekly revenue, which began modestly but peaked at $275 in late September. Weekly downloads initially climbed to a high of 17.5K in August before declining to around 6.2K by the end of September. The game maintained a robust user base, with weekly active users reaching a peak of approximately 56.8K in mid-August.
Snake.io - Fun Snake .io Games from Kooapps Games displayed a relatively stable pattern in weekly downloads, with a notable increase to 6.8K in August. Revenue for this game was modest, peaking at $58 in late July. The active user count remained strong, with a slight uptick in August reaching over 85K before ending the quarter at nearly 80K.
Snake Run Race・3D Running Game by Freeplay Inc. experienced an upward trend in downloads, starting at around 981 and climbing to over 3K by the end of the quarter. Despite minimal revenue generation, the game's active users steadily increased, peaking at approximately 45.2K in September.
Snake Arena: Snake Game 3D, developed by CASUAL AZUR GAMES, faced a varied trend in downloads. The numbers surged to over 2.1K in August before dipping to around 1.1K by September's end. Revenue remained low throughout the period, while active users showed a decline from a peak of 4.1K in late August to around 2.4K by the end of September.
Finally, Worms Zone .io - Hungry Snake, also from CASUAL AZUR GAMES, saw a decline in downloads, hitting a low of 405 in early September before rebounding to 1.1K by the end of the month. Revenue was modest, with a peak of $30 in early July. The active users demonstrated volatility, peaking at 11.7K in early August and concluding the quarter at about 8.5K.
For more detailed insights into the performance of these games and other market trends, visit Sensor Tower.